The card designer provides a canvas where students arrange adn style text fields,
shapes, and images. The template is applied to every record, so students
learn to think about layout in terms of reusable structure rather than
one-off decoration. Each individual card can be previewed in the template designer, to ensure that the values for all records fit in the design space given.
Encourage students to consider hierarchy (what's most
important?), alignment (does it look tidy?), and
readability (can you read it at arm's length?).
Explore all the designer toolbar buttons as a shared activity - this might save a lot of design frustration and give a greater chance of success for all.
As well as the toolbar buttons, many standard keyboard shortcuts can also be used:
- Shift + click - select multiple elements to edit together
- Shift + scroll - zoom
- Ctrl + C; Ctrl + V - copy & paste
- Ctrl + Z; Ctrl + Y - undo & redo
- Arrow keys - move objects
Tip: Start with a whole-class discussion about
good and bad examples of trading cards before exploring the designer together.
Art — Graphic Design
Computing — Digital Literacy